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Cheat sheet

Sound Basics: Recording and Mixing

A one-page reference for the sample course.

The signal path

Source→Mic→Preamp→Converter→DAW→Mix→Master→Listener

Ranges

Human hearing20 Hz to 20 kHz (upper limit drops with age)
Bass guitar low Eabout 41 Hz
Tuning pitch A440440 Hz
Cymbal shimmerabove 10 kHz
Speed of soundabout 343 m/s in air at 20°C

Decibels (a dB always needs a reference)

  • dB SPL: acoustic pressure. dBFS: digital level, with 0 dBFS the maximum.
  • +3 dB is 2× the power. +10 dB is about 2× as loud, 3.2× the pressure, and 10× the power.
Conversationabout 60 dB
City trafficabout 85 dB
Loud concertabout 100 to 110 dB

Safe listening exposure (NIOSH)

LevelSafe time per day
85 dBA8 hours
88 dBA4 hours
91 dBA2 hours
94 dBA1 hour
97 dBA30 minutes
100 dBA15 minutes
103 dBAabout 7 minutes

The time is halved for every +3 dB. Hair cell damage is permanent.

Gain staging

  • Digital clips hard at 0 dBFS. Leave headroom.
  • Target peaks around −12 to −6 dBFS.
  • Record at the true level, not “hot”. 24-bit gives plenty of room.
  • Monitor through headphones to avoid mic bleed.
  • Clipping cannot be fixed later: lower the gain and re-record.

Digital audio

  • Sample rate: 44.1 or 48 kHz is typical. It must be more than twice the highest frequency (Nyquist).
  • Bit depth: 24-bit for recording sets dynamic range and noise floor.
  • CD: 16-bit / 44.1 kHz.

Mixing tools

  • Level: balance. Pan: stereo position.
  • EQ: shape frequencies (cut rumble, add clarity).
  • Compression: even out dynamics.
  • Reverb/delay: depth and space, often through aux sends.
  • Flow: tracks → channel strips → group buses → master bus → DAC.
  • Habits: reference track, check in mono, check at low volume, take breaks.

Localization cues

  • ITD: time difference, best for low frequencies.
  • ILD: level difference, best for high frequencies.
  • Pinna filtering: front/back and elevation.

Distribution

  • Streaming uses lossy codecs and loudness normalization, so over-loud masters are turned down. Targets change, so check each platform's documentation.
  • Vinyl: playing time, bass and stereo low end, and harsh highs are limited.